After talking about Guerilla Television and Artistic Video,
Spielmann introduced the third group of video art, the Experimental
Video in the second chapter of her book, Video: A Reflexive Medium.
In explaining the concept of Experimental Video, the author said, “it
understands the new medium dialogically in the interrelation of technology and
aesthetics and undertakes experiments in images technology as a possibility of
reaching a new language of imagery by talking issue with the form of the
medium.” In exploring the dialogs between aesthetical expression and developed
technology, the experimental video artists, or say image technicians, focused
on inventing a new language to translate their artistic ideas into images. The
experiments they’re doing were discovering and deconstructing the relationship
between images and messages, and more importantly, the ways of generating ideas
by imagery. They experimented the various possibilities to connect thoughts
with visual/audiovisual imagery by investigating the forms of video medium. The
“new” approaches here are brought by their avant-garde ideas to speak a new
digital language in an image world. The new language is constructed differently
from the traditional preceding camera-obscura perspective. The conventional
methods of producing a visual/audiovisual expression is replaced and expanded
through the experimental video medium. The new art approaches are trying to
innovate a genuinely electronic vocabulary based on their new discoveries of
technical devises to generate and output images.
A video
synthesizer generates signals to produce imagery. As a more complex device than
audio synthesizer, the video synthesizer covers a much larger amount of digital
signals in multiply dimensions. A video synthesizer is like the paint and
palette of a video artist. It translates the ideas and concepts into different
signals and then generates images and transformations, and makes it possible to
achieve numerous effects and distortions by controlling the waveforms. The
additive synthesis is the most common technique for generating waveforms. It
mixes the output waveforms of oscillators to generate a new waveform that is
the sum of their combined outputs. It makes it possible for artists to
duplicate any natural waveform by summing sine waves of different frequency and
produce unexpected output imagery. The Scan Processor Studies by Woody Vasulka
and Brian O’Reilly is a good example for video synthesizer and its product. The
No.18 might be the coolest video I’ve ever seen. In the nonstop powerful
digital flows, the forever transforming imagery suggests the audience the uncertainty
of electronic aesthetics in a very beautiful way. In the vague forms of mountains, oceans, deserts, especially with
a screaming woman’s face inside, those mysterious and energetic visuals combined
with immortal electronic sound and beats demonstrated the infinite imagination
and artistic expressions generated by the imagery and audiovisual world
produced by a synthesizer.
Then, the development of image producing devices leads to the two different ways that a video can be generated.
One way is to generate signals by a video synthesizer and an
audio synthesizer based on modular processors. Like the video synthesizer built
by Eric Siegel, it can manipulate the size, form, and color of the waveforms
and then generate a video. The modular designed synthesizer allows parallel and
simultaneous prepossessing of high frequency signals.
The other way of creating video changed the control of
processing steps, allowing artists to control several different video sources
in a sequence simultaneously and separately. The sequencer can depict the
structure of an electronic image in the waveform; and the programmer can
monitor the arrays from the video sequence digitally and it can store operation
sequences in its memory and activate them at any chosen moment. Both of these developments
in controlling the processing steps expanded the possibility to visualize the
electronic signals and manipulate the information in real-time and deviate the
signal from the usual linear sequence. Analog scan processor can present the
scan lines in waveforms, and then enable artists to use this reflexive
procession to visualize a video’s generic natural processes. Just like how it works
in video feedbacks, this way of generating video imagery allows the video to
present the circulation of the audio and video signals without external inputs.
The method is workable in both externally and internally generated signal
processes. In this way, the concept of “images” in video art is replaced by the
concept of “image field”, or
“pictoriality”, because of the breakdown of the structure incoherent in
imagery and the layers of imagery become so multiply that it is no longer to
depend on a bounded surface of imagery.
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